


Heroic they took down even the mega-phalanx of the Thessalians! And one unit after the other of Mike‘s old army. My army befell the fate of all new armies, it got slowly hacked to pieces!Įven Barts cavalry attack went downhill, so that at the end just the Bodyguard of the Spartan King and himself were fighting agains all the odds. I must say it worked! In contrast to my strategy, or the lack of it. Also the Phalangites would move always one inch to the left (apart from the spartans of course). In my add on, Phalanx is a status, one can loose by movement (vs simple command test, that does not bind blunder or command to stop). Then the "line" of moras, more or less consistently, clashed in the middle. Initially the skirmishers were fighting, and like a hay fire, they were quickly used up. Mikes Athenians would take the 1st turn, both parties "prayed" and got a dice worth of units that they could change in positions before the start. The Deployment was slowly (I-go-You-go) and fairly classical as well, light skirmishers and horses at the flanks the hoplites in the middle. Later Bart joined my Spartans, as for the lack of cavalry in the game, I had to give him the King and his bodyguard.

I brought my newly painted Plastic Greek army and Mike brought his old "dusted" Metal Greek army and we fought just to test and and see how it would develop. This Thursday we fought a battle the Classical way – Greek Hoplites, 28mm, Hail Caesar with some useful add ons for Phalanx (a bit toned down), Othismus (push of pike and drift of units), Hoplitodromos (free run of hoplites(+1d6") OR one sweeping advance once).
